The Rites · holder actions

Mark it. Recast it.
Burn to rise.

Owning a lighthouse is just the start. Carve your own mark into it, reroll how it looks, and burn lesser lights to climb its ranks. Everything you do is written on-chain, into the NFT itself.

Awaiting deployminted
·burned
·in circulation
Awaiting deploymint status

Your tower

Connect your wallet and load a tower you own. It becomes the target for every rite below.

No wallet connected
Tower #
OrderCandle
Stage0 / 4
BlessingUnspent
Recasts · Burns0 · 0

Inscribe your mark on-chain

A short phrase, name, omen, code or curse, carved onto the tower's plaque. This is the ownership layer.

Plaque
Lettering
Light tint

Allowed: A–Z, 0–9, space, and . ! ? # - + / :  ·  Blocked: emojis and anything else. Lowercase becomes uppercase. Max 16 characters.

Recast the light

Free with your Blessing

Reroll the bands, lamp and beam while keeping your order. Free once with your Keeper's Blessing, then 0.002 ETH (it flows into the Harbour pot).

Burn to rise deflationary

Sacrifice one tower so another climbs one order, toward the burn-only Hyperradiant. The sacrifice is gone forever.

Keep # Burn #

This permanently destroys the Burn tower. There is no undo.

Tower #0001 Candle

Load a tower to see it here. Inscribe or recast and the art updates live.

The five orders

From a candle to the Hyperradiant.

Your order is the higher of two things: the Lumens you earn by playing, or the level you forge with Burn to Rise. The top order is reached only by burning.

Stage 0

Candle

First light. The wick is lit and the watch begins.

Stage 1

Lantern

A steady, glass-housed flame the fog can't smother.

Stage 2

Reflector

Polished mirrors double the reach across the bay.

Stage 3

Fresnel

Stacked prisms bend the whole beam into one blade.

Stage 4 · burn-only

Hyperradiant

Seen from the edge of the sea. The keeper's apex.

The rites, explained

Four things you can do.

01

Inscription

A holder mark written into the token: a name, omen, joke, blessing or code. It shows on the tower's plaque and in its metadata. This is the ownership layer that makes a mint feel like yours.

02

Keeper's Blessing one-time

Every tower mints with one Blessing. If unspent, it covers a single rite such as a Recast for free. Once used, it is spent for good.

03

Recast

Change the tower's visual fate, its bands, lamp and beam, while keeping the same order. Recast is for looks, not forced rank upgrades.

04

Burn to Rise

Burn one owned tower into another. The survivor climbs one order and carries the burn forward. The sacrificed tower leaves circulation forever.

On the token

What's recorded on each tower.

OrderCandle, Lantern, Reflector, Fresnel, or Hyperradiant.
StageOrder number, 0 to 4.
LumensPoints earned by guiding, tending and weathering.
BlessingYour one free rite: unspent or spent.
InscribedWhether you've left a mark, and the mark itself.
RecastsHow many times you rerolled the look.
BurnsHow many ascensions the survivor carries.
Height · BandsThe tower's silhouette and band pattern.
Lamp · BeamHow the light spreads and the cast of the beam.

No tower yet?

Light one first.

Your first lighthouse is free. Claim it, then come back and make it truly yours.